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 Post subject: Development stopped?
PostPosted: Mon Mar 16, 2009 5:31 pm 
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Joined: Sun Mar 23, 2008 7:53 am
Posts: 30
Hey guys, did the development really stop? I mean the last update was on March 7th 2008 and since the nothing noteworty happened, right? I would really like to see some improvements or maybe I'm just blind?


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 Post subject: Re: Development stopped?
PostPosted: Tue Mar 17, 2009 2:51 pm 

Joined: Sun Nov 23, 2008 10:54 am
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http://www.facebook.com/group.php?gid=59997788938

Nope, i think development does't stop...
I hoped till March 7th 2009 they just wait for the anniversary of the last Update...


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 Post subject: Re: Development stopped?
PostPosted: Sun Mar 22, 2009 12:57 am 
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Joined: Sun Mar 09, 2008 9:36 pm
Posts: 29
No, development didn't stop.
Well, we are nearly finished with new version I think.
Perhaps some bugs here and there, but development is not to steady ;)
Other projects and so on, you know :P


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 Post subject: Re: Development stopped?
PostPosted: Fri May 22, 2009 6:37 pm 
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Posts: 147
I've pretty much been dead here. I helped fix some of the overflows and did some work on a syntax highlighting editor before I left.

Last time I was here bob was doing stuff from the database side and all that was left was some more work on the editor, and some formatting issues with the command line. All the security stuff was suppose to be fixed with encryption and CGI checks. We got a blowfish module working with VB6, but couldn't do anything with it till a PHP handler was implemented.

I guess they did all that now. Bob is the only one who is able to do all the server side stuff.

Me and bob where working on encryption last time I was here with a VB6 module. I forget what we agreed on, but we where having trouble thinking of a key exchange, and all I could come up with was pkp.

I thought bob fixed the in game request forgeries and such to from CGI too. He might have never implemented them. It wouldn't really take much work to get all the requests and security issues done. A few developers could do it in a day if Bob had the time to write php to handle the new client functions.

-(disappears again)-


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 Post subject: Re: Development stopped?
PostPosted: Wed May 27, 2009 1:14 am 
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Location: Australia
Lol, oh, hai hord!

Im like, uber busy with uni at the moment (still have 3 assignments due in 2 weeks before end of semester). But yes, ALOT of work has been done on DSO, afew people around have seen it, but not many. Work isnt stoped, but work isnt going either.

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 Post subject: Re: Development stopped?
PostPosted: Wed May 27, 2009 1:44 am 
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Joined: Thu Mar 27, 2008 8:51 pm
Posts: 395
Location: Hertfordshire, United Kingdom
Quote:
Work isnt stoped, but work isnt going either


Just like many of my own projects LoL

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DSO - More than just a hacking simulator!

Mess with the best, Die like the rest!


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 Post subject: Re: Development stopped?
PostPosted: Tue Mar 09, 2010 10:43 am 

Joined: Tue Mar 09, 2010 10:40 am
Posts: 2
Ohay

I hope so much dev isn't stopped :shock:
You've got one more new player and I will speak about it to hacking-happy friends :)
This is just ... so much better than regular hacking games !

Edit : Yup.. First post :|


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 Post subject: Re: Development stopped?
PostPosted: Wed Mar 10, 2010 6:33 pm 
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Joined: Mon Feb 16, 2009 4:52 pm
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Location: Node Outpost
Welcome then... I hope the development keeps its way...

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 Post subject: Re: Development stopped?
PostPosted: Thu Mar 11, 2010 1:10 am 
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Joined: Sun Jan 27, 2008 10:22 am
Posts: 147
I still say DSO is a prime candidate for LGPL and a source repository. Even if there are future plans for paid subscriptions to support server upkeep or whatever the authentication and session management are all server side, so there is no reason to keep a closed binary. The security for this can't be jeopardized from the client, the only vulnerability could be through CGI.

As it stands you can't really reverse engineer anything in the client to work for effective cheating or hacking. The script runtime is the only design hole outside the to-be-patched in-game things.

I don't say this because I blindly support OSS, but because it'd make the code-base and features come to where it's wanted many times faster as long as you have ~1-3 people maintaining patch commits to a repository.

It's nice to hear stuff is still being done. I only have the source with my and Bob's fixes, if the server side is ever brought up to a finish point I'd like to get the new client source and finish the editor and fix some of the render bug reports. Also there are also some VB6 runtime optimizations and code refinement that can be done especially in the script tokenizer and runtime debugger.


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